In that case the level requirement to use the gear would be level 9. 3. Armstech can craft Accuracy, Shield and Versatile Augments. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). So you should augment the tier 1 shells or a set of orange shells you like. Synthweaving vs Artifice: Synthweaving provides armor, Artifice feeds your mainhand and offhand. Please allow us to also make augment kits. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. 224K subscribers in the swtor community. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Armstechs also make shield augments and Armormechs. Keep this in mind when you consider what to do about augments. CryptoArmstech is a crafting crew skill. So you should augment the tier 1 shells or a set of orange shells you like. 3 guide on how to make augmentation kits for synthweaver. I've read that stims and medpacks won't, and that makes sense. There are two parts to augmenting your equipment. . With no crits at all, they break even, and the crits are pure profit. Followers 0. CryptoSWTOR. By stephenalandavie August 3, 2012 in New Player Help. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. . Not sure if there is one on the fleet, don't recall seeing one there. mat. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Posted December 1, 2012. Business, Economics, and Finance. 6. You left endurance and accuracy off your list. . how do i get augmentation kits? More sharing options. Individual Pieces. . Augments and Augmentation Kits are still craftable, and able to be used on all 7. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. Get the mk-10 augment kits. The MK8 Augment Kit is now the highest Augment Kit. Check Details. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 22. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Followers 0This might have been placed once before. AtlasOs. Home Game News Store Forum Support PLAY NOW All Activity; More. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. Home Game News Store Forum. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. - armortech makes the aim, cunning, absorb, shield augments. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Members. for 11th level slot comp. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. . And you will also need to make higher "Grade" kits to put them in. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . The new season will also come with a host of quality-of-life improvements, thanks to. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. New SWTOR Forums are now live!. 1. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. The dedicated guide contains tips for all roles in both PvE and PvP. Check Details. More sharing options. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Found the Canadian! Kiwi actually. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Go check your Armormech trainer again. Forums. Individual Pieces. Preferred/F2P pay more. The dedicated guide contains tips for all roles in both PvE and PvP. Gathering skills: Scavenging Mission skills: Underworld trading. I heard something about an augment kit. 6k credits. 3. Training Cost: 35000. Business, Economics, and Finance. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Armormech makes Absorb, Aim, Cunning, and. Doesn't matter if it crit crafted or not, though. New Player Help; SWTOR. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Posted January 29, 2016. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Game. Barrels, hilts, armoring, mods, enh. As a newbie, I'm still feeing my way through the game. Code recombinators are going for 195 credits per and I think that means it. tomzi • 1 yr. How to make augmentation kits guide on how to augment all of your items. These have a guaranteed drop rate. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. That doesnt seem to be the best case now. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Any guidance here appreciated. Play Now. SWTOR | Forums. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. A key part of endgame gearing is how much Alacrity to equip in your gear. There are 3 different tiers to consider. There are two types of authorizations. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. It gives you a simple 1 to 1 ratio. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. Also a hint for when you plan to craft them. Suggestion Box. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. News. 186 full gear and a couple of 192 pieces, should I wait to get b. View data for the Augmentation Kit MK-11 SWTOR Schematic. Put money into 3 points of Critical Crafting in your legacy. Which items to stockpile for 7. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Huge QoL Change - Augmentation Slot Component MK-8. Augmentation Kit MK-1. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Almost everyone should get this. If you're trying to remove the augmentation kit, not possible. 1. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. I have one of each and then any additional alts I give biochem for the reusable items. ago. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). . David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. x I used to RE stacks of the Assembly. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Crew Skills. New Superior 77 Augments in SWTOR Guide. Followers 1 1Business, Economics, and Finance. Individual Pieces. Still. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Augmentation kits are created through armstech, armormech, and. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. SWTOR Augments. Individual Pieces. Individual Pieces. Support. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Business, Economics, and Finance. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. , flux). Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. By Dragonexadon May 16, 2012 in Crew Skills. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. 3 so the leveling curve was tuned without taking them into account. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. Posted December 5, 2015. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. First, get the kit schematics from the crew skill trainer. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. So if you plan on crafting your own augments, using synth or. Table of Contents. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. AtlasOs. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Go to swtor r/swtor • by. Also a hint for when you plan to craft them. Posted November 23, 2012. premium_01a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. However, I probably wont rely on them and I certainly wont be mass producing them. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. Used to install Augmentation Slot MK-11 at an Item Modification Station. Any skill crafting profession that can make augments can make the kits. This crafting material is used in the construction of Augmentation Kit MK-1. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. augmentation slot component MK-11. Augments. Please allow artifice to make augment kits Please allow artifice to make augment kits. Synthweaving affects more gear slots (7 versus 2) so if you have to choose beween the two to maximize your willpower, go for synthweaving. drop. Horrible, I know. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 0 Deconstruction Basics Guide. Individual Pieces. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. 0. 7k. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Support. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. 0 Augments. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). For Weapons it would depend: Artiface- For lightsaber hilts. Individual Pieces. 6. Put the augment kits on your gear. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. SWTOR Armormech Guide. The dedicated guide contains tips for all roles in both PvE and PvP. x -- check out the blogs and enjoy the theories. Remember that there used to be a bug when reverse engineering stacks of crafted items. Reply reply. General Discussion; SWTOR. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Armor mech makes money through augments and augmentation kits. Best View in SWTOR Contest has returned!. be upvotes. All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. . It can be. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. Posted November 9, 2012. Almost everyone should get this. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Yeah def the trainer for this. , flux). 1. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. BioWare has said that there will not be a new tier of augments available for 7. They are available to low level players, but aren’t really worth. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Slicers find the augment schematics. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. But i changed my mind a while ago. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. Lucasfilm, Broadsword, BioWare, or Electronic Arts. They are overall best-in-slot and will provide a. But I would like to bring it up. A SWTOR Seer Sage 6. augment_kit. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Followers 0 0New SWTOR Forums are now live!. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Slots require Augment Kits (MK-10 for end game, IIRC). I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Used to install Augmentation Slot MK-1 at any Item Modification Station. SWTOR | Forums. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Individual Pieces. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Viridionyx. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. g. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Individual Pieces. 21. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. 1) Supply and Demand. You have to create one using an Augmentation Kit before you can place an Augment in it. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)ShareSave level 1 I_am_anonymous 1 point · 4 years ago poker run poplar bluff mo If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part swtor where to get augment slot component for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. net is a non-profit Star Wars fansite run by Jedipedia e. You can only add the slots at a modification station. Share More sharing options. I think that's all of them. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. They are available to low level players, but aren’t really worth. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). You can reverse engineer the non-moddifiable armor to get. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Augmentation Kit MK-1 is a premium -quality augmentation kit. As a general piece of advice, do not worry about augmentations until you're level 50. So I've been researching the augment system, and I've decided to go with it. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Part of Vulkk's "SWTOR Basics" series. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Posted June 25, 2012. 0 PTS cycle since it was opened to. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). So i was wondering which would be the b. View data for the Augmentation Kit MK-10 SWTOR Schematic. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. I want to add that you would want to go with rating 236 augments. We are not raising Crew Skills,. Posted June 1, 2012. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Profession: Synthweaving. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Other languages: MK-10-Aufwertungsslot-Komponente. Now, with this update. Star Wars - The Old Republic (Part Six) ~ All You. Look at your two orange/custom lightsabers again. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Buying the kit and the action of using the station and adding it will both cost you money. . and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. 3 goes live. By MidichIorian May 18, 2012 in General Discussion. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. By Xam Xam / August 7, 2019 / 1 Comment. This CM-1337 item is made up. Reply. 0 Augments BioWare has said that there will not be a new tier of augments available for 7. Recommended Posts. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. RE'ing those crafted items will give you the component you need for the kit. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You should always create Augment Slots on Legacy Bound Gear. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Armstech makes Barrels. Go check your Armormech trainer again. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Armormech Crafting at Level 75. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. 3 augments and noticed Artifice cannot make the augment kits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. To add an Augment slot via a Kit: - Kits are. Almost everyone should get this. Thank you very much to all and greetings!A SWTOR Gunnery Commando 6. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Armstech can also make them. Put the augment kits on your gear. By deepdarksoul June 26, 2012 in Suggestion Box. Was allowing it a bug, or no longer getting augmentati. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. 6k. General Discussion; SWTOR. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Step 2 – Exchange them for rare crafting materials. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. This caught a few people on the PTS, before you upgrade the new 7. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players.